An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes.
We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
Generi Informatica e Web » Aspetti etici e legali dell'informatica » Digital Life » Videogiochi , Politica e Società » Comunicazione e Media » Internet, tecnologie e società , Storia e Biografie » Storia sociale e culturale
Editore Mit Press
Formato Ebook con Adobe DRM
EAN-13 9780262360425 9780262360425