In every roleplaying game we played, we found it difficult to manage the social relationships and interactions between PC and NPC in a flexible and instant way.
That's why we started to think about a system to make it possible and, after different brainstorming and lateral thinking sessions we understood that the system needs to be:
Fast**:** No complex math, no long explanations
Easy to understand: Really simple and straightforward rules
Plug and Play: Both the gamemaster and the players have to be able to use it in seconds
Open-ended: Not related to a specific roleplaying game system but good for all of them
We started testing with various ideas and, finally, we created the system that satisfies all the four points.
The system we are creating works for every roleplaying game system and can be operated GM-side or PCs-side (guided by the gamemaster).
All the rules will be simple and fast to learn and to use in your campaigns.
No additional dice rolls needed.
You just have to print, photocopy or draw by hand the social relationship sheets and start playing, that's it!
You can also apply it in your ongoing games without any tweak.
No modifications to the existent character sheets needed.
Last but not the least: you can use the system both for the whole party (master side) and\or for any single player (player side) with the exact same social sheet.
Build social maps for your party and your character.
The social map brings life to your campaign making it more realistic: using the social map it will be easy for the GM to create realistic and context related social plots on the fly.