A brutal multinational corporation. A land ruled by necromancers. One girl in their way...
The complete Cloven Land Trilogy: Hedge Witch, Wyrm Lord and Witch King, as well as the prequel novella, Hyrn, and bonus short stort The Waters, Dividing the Land.
"I loved it. Pulled me into the world and wouldn't let me go ... wonderful."
"a thoroughly enjoyable read" - British Fantasy Society
Some wounds are too wide to heal...
The world changes one bright morning. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.
For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.
It's a terrible and desperate path. But the free people of Angere have no choice but to take it.
Book 1: Hedge Witch
Two worlds, one nightmare...
Cait Weerd has no idea the undain are hunting her. She doesn't know the vile creatures need her blood to survive. She doesn't even know she's a witch, descended from a long line of witches. Cait Weerd doesn't know much, but all that's about to change.
At Manchester Central Library, she's caught in the crossfire between the witches and the undain, two worlds fighting for an old book. Cait takes the book and is told to run, hide the book or destroy it. The undain's secrets are buried in its pages, and they want it almost as much as they want her.
The fate of two worlds is at stake. Cait has to decide what to do: run, fight, or hope it all goes away.
But then she learns who she really is, along with the terrible truth of what the undain have been doing in our world all this time...
Book 2: Wyrm Lord
Lost in the land of the nightmares
Cait Weerd has reached Angere in the company of Ran, Nox and the dead witch-girl she carries within her. Now all she has to do is cross the land of the undain without being captured, steal the Grimoire from the Witch King himself, and then, somehow, make it across the famously uncrossable river An.
Oh, and it would be quite nice if she could rescue Danny, too.
Meanwhile, in our world, Fer and her companions must find Johnny's lost guitar and use it to reach the safety of Andar. But Genera and the undain are closing in, and not everyone will survive the battle.
Life isn't getting any less crazy for Cait or Fer.
Book 3: Witch King
The war for Andar begins...
The mighty river An freezes from shore to shore, and the army of horrors from Angere marches across to devour peaceful and beautiful Andar. Cait, Hellen, and the others head north, hoping to slow the invasion. At Islagray, Ashen battles to make sense of the reunited Shadow Grimoire, seeking a way to turn the undain's necromancy against itself. Fighting dark magic with dark magic is a grim and dangerous road.
Meanwhile, in our world, Fer evades Genera and the undain as she undertakes a desperate mission to sever the supply of Spirit fuelling the armies of Angere.
Unlikely friends rise to the skies, and hidden enemies wait to betray Cait and Fer. With every defeat, Andar fades. And at Islagray, the heart of the land, the last free place, the Song can barely be heard over the rising tide of war.