This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays.
Learn how to:
Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human
Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions
Harness the power of visual perception and ways to activate the senses using XR technology
Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable
Enhance the user experience using spatial audio and voice
Explore next steps in the industry and consider the ethical implications that come with advancement