Mondadori Store

Trova Mondadori Store

Benvenuto
Accedi o registrati

lista preferiti

Per utilizzare la funzione prodotti desiderati devi accedere o registrarti

Vai al carrello
 prodotti nel carrello

Totale  articoli

0,00 € IVA Inclusa

In-Game

Gordon Calleja
pubblicato da MIT Press

Prezzo online:
23,29
29,06
-20 %
29,06

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.

Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersiona player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phasesthe macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplayas well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporationa concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

Dettagli down

Generi Informatica e Web » Digital Life » Videogiochi » Aspetti etici e legali dell'informatica » Linguaggi e Applicazioni » Scienza dei calcolatori , Politica e Società » Comunicazione e Media » Internet, tecnologie e società

Editore Mit Press

Formato Ebook con Adobe DRM

Pubblicato 13/05/2011

Lingua Inglese

EAN-13 9780262294546

0 recensioni dei lettori  media voto 0  su  5

Scrivi una recensione per "In-Game"

In-Game
 

Accedi o Registrati  per aggiungere una recensione

usa questo box per dare una valutazione all'articolo: leggi le linee guida
torna su Torna in cima