Improbable and fable-like, the story tells of English adventurers who travel to the interior of a remote African country, a vanished empire with legends of lost treasure. The story begins when Allan Quatermani is hired by an English Gentleman, Sir Henry Curtis, to follow the trail of his brother, of whom nothing has been known since he departed in search of the legendary mines. Although the enterprise shows itself a very dangerous one, hunter Quatermain accepts the challenge because of the money involved, which he needs to assist his son. With an old map and a few clues, the main characters begin a voyage that will take them, trough deserts and mountains, to the untamed regions of Africa. As the plot advances, the characters find a lost tribe that receives them as gods because of thir white skins and fire arms, unknown to them. Soon a war is unleashed, and only his cunning and marksmanship will keep Allan Quatermain alive.