Understand C\# programming basics, terminology, and coding best practices
Put your knowledge of C\# concepts into practice by building a fun and playable game
Come away with a clear direction for taking your C\# programming and Unity game development skills to the next level
Book Description
Over the years, the Learning C\# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C\#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C\# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C\# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C\# language, you'll learn the core concepts of programming in C\#, including variables, classes, and object-oriented programming. Once you've got to grips with C\# programming, you'll enter the world of Unity game development and discover how you can create C\# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C\# skills to the next level. By the end of this book, you'll be able to leverage the C\# language to build your own real-world Unity game development projects.
What you will learn
Discover easy-to-follow steps and examples for learning C\# programming fundamentals
Get to grips with creating and implementing scripts in Unity
Create basic game mechanics such as player controllers and shooting projectiles using C\#
Understand the concepts of interfaces and abstract classes
Leverage the power of the latest C\# features to solve complex programming problems
Become familiar with stacks, queues, exceptions, error handling, and other core C\# concepts
Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior
Who this book is for
If you're a developer, programmer, hobbyist, or anyone who wants to get started with C\# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.