Learn how to use the power of Xcode to turn your next great app idea into a reality
About This Book
Learn the theory and tools behind app development using Swift 3 and Xcode 8
Build a fully featured iOS app, including a companion app for the Apple Watch
Optimize, debug, and ultimately release your app on Test Flight and the App Store
Who This Book Is For
This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you're a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java.
What You Will Learn
Understand the most important features of the Xcode IDE
Write Swift 3 code for application data models and view controllers
Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout
Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications
Build companion applications for the Apple Watch with watchOS 3
Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing
Optimize an application using Xcode 8's profiling tools and asset catalogs
Distribute a beta application through TestFlight, and a finished application through the App Store
In Detail
Over the last few years, we've seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer's job easier, faster, and more fun.
This book will take you from complete novice to a published app developer, and covers every step in between. You'll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called "Snippets." Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You'll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Style and approach
This easy-to-follow guide presents topics in a hands-on lecture format where concepts are introduced and explained, then used in an example as reinforcement. The first third of the book covers the separate building blocks of development, while the second two thirds cover the development of an app from start to finish.