Sarah's had lots of tragedy in her young life. Orphaned and left in a wheelchair, she isn't sure what she can accomplish. When a picture in her grandparents' house calls to her, she's invited to new and unknown adventures in a strange land. The Kraken, monsters who belong in the sea, have taken over the throne of Akrum, and the inhabitants have lost the peace they once knew. The signs say Sarah's help is required to remove The One, the greedy, powerful lead Kraken, and restore the land.
She won't be alone. A team of questers, led by Fin O'Finegal the Leprechaun, will oppose The One and his horrible cohorts. But wait! There's a warning that comes with the invitation. If Sarah dies in Akrum while fighting the Kraken, she'll be just as dead in her own world. Should she travel through the picture and face danger to help those who need her? A girl longing to find a reason to keep going forward knows the only answer to that question is "Of course!"