The Grand Tour, a time of adventure and discovery, a trip that has occupied Henry Marten's mind for many-a-month. Now, with the journey fast approaching, everything changes.
Gone is his friend and trusted traveling companion, replaced by a total stranger called William Bridgeman.
This man has little interest in the great sights of Europe, for something else occupies Mr. Bridgeman's mind. Magic.
Through him, Henry discovers a strange new world hidden among the great cities of the Continent, a world of spirits, dangers, and an ever growing wasteland of Ash.