This is the second book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.Who will benefit from this book?This book is most suitable for young people in their second or third grade level.For students with little or no prior knowledge of ICT and computing, it is effective when used in conjunction with Book One.It may also be helpful for teachers introducing ICT or integrating it into the curriculum.Contents:Book Two comprises five modules:Module One: Exploring ComputersThis module introduces students to basic computing. The student begins to understand how a computer works; the nature of hardware and software; and how to manipulate information. Adventure One: Let's Explore The ComputerAdventure Two: Let's Explore SoftwareAdventure Three: Let's Explore The Desktop Adventure Four: Let's Explore the Apple Macintosh Desktop Adventure Five: Let's Explore Audio StoriesAdventure Six: Let's Explore How to Save and Store InformationModule Two: The KeyboardThis module encourages students to confidently explore and work with the computer, particularly the keyboard. It includes specific instruction about correct finger placement. Adventure One: Exploring The KeyboardAdventure Two: Let's Explore Proper Keyboarding TechniquesModule Three: Cell Phones and Tablet ComputersAdventure One: Cell Phones and TabletsModule Four: Observing ScienceThis module introduces students to using a computer to learn about and to practice science and investigation. It comprises four units which focus on working with information on a computer. Adventure One: Observing AnimalsAdventure Two: Let's Classify Animal FamiliesAdventure Three: Let's Explore Our BodiesAdventure Four: Let's Explore Visual ImagesModule Five: Presenting StoriesThis module focuses the students' attention and activities on the process of communication and how information can be organized and presented. Adventure One: Let's Enjoy Reading and WritingAdventure Two: Learning How to Control ThingsThe book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate.The book also contains an integrated Continuous Assessment process which may be of value in some educational environments. Modules at each level are divided into skills and knowledge-focused units. At the end of each unit students may describe what they have learned and their parent or teacher may award points for each item covered. Marks may be accumulated throughout the school year. A grade based upon the total points accumulated may be awarded at any time during the year.There are no tests or examinations in this program.What are the intended uses of this book?1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in introductory programs in areas such as Science, Language Arts, Mathematics and the Arts.2.The book supports public and private education systems' instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce.3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.